Evgeny Dyabin from the Cascadeur team discussed the logic behind their autoposing feature implemented using standard deep learning methods.
Xsens team talked about Xsens MVN Animate, their time-proven motion capture software used in different fields by Epic Games, Ninja Theory, The Mill, and other clients.
Derek Potter, Head of Product Management at Vicon, talked about their finger tracking system Shōgun High Fidelity, its potential influence on the game industry, and their collaboration with Epic Games.
Andras Ketzer, the creator of a toolkit for stylized smoke and fire in Unreal Editor called FluidNinja, shared his studies on how to add 3D depth to 2D fluid simulations with Ray Marching and Parallax Occlusion Mapping.
Denis Shergin, CEO at UNIGINE, talked about the improvements and new features they've added to UNIGINE Engine including the new terrain system, multi-channel rendering system upgrade, and a free version of the software UNIGINE 2 Community Edition.
Ben Lowing from the team of Mercuna talked about their AI navigation solution that provides efficient pathfinding, obstacle avoidance, and other features for characters and vehicles.
Abel Dopazo talked about his work as a cinematic artist, discussing the way he uses Blender, MODO and other tools for the production of large-scale environments and cinematics.
Apple became interested in augmented and virtual reality and has already bought iKinema, a company that specializes in software for motion capture, games, and VR.
RealityVirtual overviewed their new tool deepPBR that allows you to create physically accurate PBR textures from simple photographs.
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