That helmet tho I think that one is spot on with kinda like a classic feel to it.
If I'm not mistaken, in the canon Samus can form the suit around her with her mind. In that case it's not necessary to make the suit industrial-looking (or the arm cannon that big) or have the paint stripes mentioned above, since Samus doesn't have to go buy parts to weld in place to upgrade anything. Also those glow plugs (bolts?) look bad, I get the blizzard look but I would change those and make them not come out of the suit like that. Something that wouldn't be necessary for someone that can form the suit around them.
I like everything EXCEPT the caution stripes on her thighs. The caution stripes look terrible. Take them off.
Rendering is critical to computer graphics (CG) production pipelines and as more CG content (and more complex CG content) keeps being created we need more efficient and scalable rendering solutions.
Our goal is to help customers solve this problem with improved rendering workflows and capabilities in our products as well as with new, cloud-ready solutions that can help both smaller and larger studios scale production without having to make massive infrastructure investments.
Arnold offers the dual advantage of being a high quality, efficient renderer as well as being cloud-ready.
Autodesk is said to have plans on expanding Arnold’s support for third party applications such as Houdini, Katana and Cinema 4D. Autodesk will also continue to support other renderers with products like 3ds Max and Maya.
And here is the statement from Solid Angle:
When we started Solid Angle we always envisioned that Arnold adoption would someday grow to where it was used on the world’s top productions, but we didn’t anticipate the impact that massive worldwide growth would have on our business. It’s thrilling to see how far Arnold now reaches. But with 500 studios and thousands of artists now using Arnold and more joining the Arnold family every day, it is becoming more complex to meet the needs of a user community growing that fast and what has become a multi-national business.
Joining Autodesk allows us to focus more on developing elegant numerical methods and algorithms to improve rendering performance and quality, while giving us access to the resources and expertise we need to grow our business and make our technology accessible to more users around the world.
Autodesk understands how critical rendering is to the production workflow, and is committed to supporting us in our mission. They share our passion for solving tough problems through technology. We have never been more dedicated to bringing artists the best rendering tools than we are today, and we believe that joining Autodesk is the best way to do that. Thank you for using Arnold and helping us push rendering forward. We’re excited for what’s ahead.