Solid Angle Joins Autodesk
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Latest comments
by Matthew Scenery.Melbourne
2 hours ago

Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model

by Shaun
3 hours ago

OMFG....PLEEEEEEEEEEEEEEEASE!

To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.

Solid Angle Joins Autodesk
22 April, 2016
News

Autodesk announced that the Solid Angle team, the makers of Arnold rendering software, has joined the company. Arnold is a ray-tracing image renderer for high-quality 3D animation and visual effects creation, which might be now taken to the next level with the help of Autodesk.

Rendering is critical to computer graphics (CG) production pipelines and as more CG content (and more complex CG content) keeps being created we need more efficient and scalable rendering solutions.

Our goal is to help customers solve this problem with improved rendering workflows and capabilities in our products as well as with new, cloud-ready solutions that can help both smaller and larger studios scale production without having to make massive infrastructure investments.

Arnold offers the dual advantage of being a high quality, efficient renderer as well as being cloud-ready.

Marc Stevens, Vice-President, Autodesk Media & Entertainment

Autodesk is said to have plans on expanding Arnold’s support for third party applications such as Houdini, Katana and Cinema 4D. Autodesk will also continue to support other renderers with products like 3ds Max and Maya.

And here is the statement from Solid Angle:

When we started Solid Angle we always envisioned that Arnold adoption would someday grow to where it was used on the world’s top productions, but we didn’t anticipate the impact that massive worldwide growth would have on our business. It’s thrilling to see how far Arnold now reaches. But with 500 studios and thousands of artists now using Arnold and more joining the Arnold family every day, it is becoming more complex to meet the needs of a user community growing that fast and what has become a multi-national business.

Joining Autodesk allows us to focus more on developing elegant numerical methods and algorithms to improve rendering performance and quality, while giving us access to the resources and expertise we need to grow our business and make our technology accessible to more users around the world.

Autodesk understands how critical rendering is to the production workflow, and is committed to supporting us in our mission. They share our passion for solving tough problems through technology. We have never been more dedicated to bringing artists the best rendering tools than we are today, and we believe that joining Autodesk is the best way to do that. Thank you for using Arnold and helping us push rendering forward. We’re excited for what’s ahead.

Solid Angle

Source: Autodesk

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