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Solo Game Developer Made This Cool Titanfall-Inspired Prototype In Just 10 Days

You can sign up for the mailing list to receive updates and get access to early playtests of Project Shatterpoint.

For Emerson Phillips, Titanfall stands as one of the most influential games he's ever experienced as a Technical Designer. With almost 10 years passing since the last entry in the series, he felt it was finally time for someone to give it another shot.

As a Technical Designer, his primary focus is on programming and design, rather than art. To accelerate development, he utilized this Infima Games pack for the general structure and animations. Emerson also revamped the networking systems to support high-speed movement, along with significantly updating combat-related code. Currently, his main goal is to validate the concept, and if the idea moves forward, he'll replace these assets.

Initially, Emerson used Unreal's built-in Chaos system for destruction, but it quickly became clear that the system was more suited for cinematics than for games. The performance was poor; it couldn't be made deterministic, and it would overwhelm the network with messages, causing player updates to stop completely. Instead, he switched to a much simpler Mesh Boolean protocol, allowing him to carve holes in any mesh. While less flashy, this approach is much more reliable and consistent across all clients, offering far better gameplay reliability.

Feel free to share your thoughts with Emerson in the comments under this Reddit post and sign up for the mailing list to stay updated on the development of Project Shatterpoint.

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Comments 1

  • Anonymous user

    This is sick! Hope to see more

    0

    Anonymous user

    ·4 days ago·

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