Solograms of Ghost in The Shell
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Latest comments
by Joel Alexandre
8 hours ago

Hi. Can you tell how the glass material was made? I found it very interesting.Congratz

by Brayden Marco
17 hours ago

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by Alvar Lagerlöf
17 hours ago

Dammit. Not again. This is path tracing not Ray tracing. Ray tracing is practically an hybrid scam. This is the real stuff, the stuff from Disney and Pixar movies. Stop helping Nvidia sell ray tracing. It's not good.

Solograms of Ghost in The Shell
5 April, 2017
News
There comes a time in the life of every artist, when he thinks he’s mastered something. If that time came to you Cinema 4D users, it’s time to change your mind. The recent set of works provided by Ash Thorp for ‘Ghost in the Shell‘ show once again that a true talent can turn the favorite software inside out to achieve something absolutely unimaginable.

New take on neon ads looks incredible!

 

Early on in the film’s development, I met with Rupert to discuss some of the creative direction. He expressed his desire to paint the city with neon lights in a new form that he coined as “Solograms”, which are solid holograms. It is something in the realm of a particle system of light that can be moved and augmented in Z space. I loved the idea and instantly got to work building out concepts and ideas.  Below you will see a mix of various style frames, concepts, and final production assets that made it into the film. These concepts then went into post production where Chris Bjerre and I animated and created an asset library for Rupert to paint his city with.

Ash Thorp, Artist

If you want to learn more about Ash Thorp, please don’t forget to visit his website. He’s building some astonishing stuff for films and games. Plus you can always learn a thing or two here.

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