Ash Thorp shared a number of amazing elements he constructed for the recent film, which were constructed with Cinema 4D.
There comes a time in the life of every artist, when he thinks he’s mastered something. If that time came to you Cinema 4D users, it’s time to change your mind. The recent set of works provided by Ash Thorp for ‘Ghost in the Shell‘ show once again that a true talent can turn the favorite software inside out to achieve something absolutely unimaginable.
New take on neon ads looks incredible!
Early on in the film’s development, I met with Rupert to discuss some of the creative direction. He expressed his desire to paint the city with neon lights in a new form that he coined as “Solograms”, which are solid holograms. It is something in the realm of a particle system of light that can be moved and augmented in Z space. I loved the idea and instantly got to work building out concepts and ideas. Below you will see a mix of various style frames, concepts, and final production assets that made it into the film. These concepts then went into post production where Chris Bjerre and I animated and created an asset library for Rupert to paint his city with.