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Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
A new mod Half-Life 2: Aftermath brings some content from the canceled Half-Life 2: Episode 3 into the game (dsogaming.com).
Recently, there was a lot going on around Half-Life 2: Episode 3. First of all, former game’s writer Marc Laidlaw shared his take on the story of Episode 3. Then a group of developers from Lever Softworks has released a total conversion mod for Half Life 2. This mod adds the content from the canceled Episode 3 to the game. To make it work, you need to have Half-Life 2: Episode One and Half-Life 2: Episode Two to be installed and working. You also need to install Source SDK Base 2013 Singleplayer.
In the mod you will find maps from the canceled Half Life 2: Episode 3. These are not final levels. Level Softworks got access to all the prototype levels that Valve created for Half Life 2: Episode 3. The devs decided to recreate/polish them and release to the public. Overall, the mod contains 11 levels created by Valve between 2012 and 2013. All these levels were intended for Half Life 2: Episode 3. Plus, you also get 4 demonstration levels created by Lever Softworks to show various functions and NPCs not seen in those levels.
There’s a high chance this is the closest you will ever get to the Half-Life 2: Episode 3, so you should definitely try to check it out. Lever Softworks will continue working on the mod, if Valve doesn’t kill it sooner or later.