Sony PlayStation Needs a Senior Environment Artist
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by jhon perker
4 hours ago

The new features facial expression is very unique and the first launch in apple. I have used this expression, and I love to use this. this is very funny and look like the original. but sometimes it refuses to express then i prefer to go Apple Support Australia.

by Matthew
6 hours ago

You may want to credit Critical Role and Sam Riegel for the character creation.

by Admin
11 hours ago

hahaha, oh sorry, man we'll fix. is there a way we can actually contact him???

Sony PlayStation Needs a Senior Environment Artist
10 February, 2017
News
Sony is looking for a Sr. Environment Artist who will contribute to the artistic vision and development of a AAA product with a specialized focus on creating environment/level assets, utilizing a combination of traditional fine art and technical art skills in Bend, Oregon.

Responsibilities

  • Create stunning organic and hard surface 3D models for an open world real-time game environment. 
  • Produce rich materials and shaders that complement and enhance the 3D models.
  • Collaborate with the art and design teams to layout game areas which are engaging and visually inspiring.
  • Work closely with the art director/manager and team leads to deliver and maintain the established art style.
  • Troubleshoot and provide solutions to issues related to asset creation, performance, and technical requirements.
  • Work well within the team environment and be able to initiate and lead other team members.
  • Independently undertake research and information to ensure game design needs and artistic direction are met.
  • Proactively stay up on new software, processes and industry trends and share the knowledge with the team.

Requirements/Education

  • A strong portfolio illustrating proficiency as a Senior Environment Artist
  • Advanced experience with real-time 3D packages such as Unreal, Crytek, or Unity.
  • Expert understanding of Maya/Max, Photoshop, and Z-Brush/Mudbox.
  • Solid experience generating PBR materials and shaders.
  • Professional experience working on current generation games
  • Effective communicator with art staff, team leads, and other studio disciplines.
  • Highly motivated and proactive, consistent productivity with minimal supervision.
  • Ability to collaborate and contribute effectively in a team environment.
  • Ability to meet deadlines.
  • 5+ years of experience in a game production environment.

Bonus

  • Ability to mentor and teach other artists.
  • Experience using texturing software like Substance Painter and Designer.
  • Traditional Design and Art skills such as composition, color theory and basic principles.

Apply

Source: Gamasutra

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