Thanks, Allar! Good luck with your new project!
Who just carries around $250.000 worth of files on a portable hardrive without any backups.. The bug is stupid, but this guy is a moron.
Michael Allar here. Thanks a bunch for posting this, I really appreciate it. I'm also the guy who wrote that Confessions article that was posted here on 80.lvl as well.
We rarely talk about sound design in games and that’s a shame. Game audio can make your experience more colorful, adding different little details to the game’s range of emotions. What examples could you name when talking about clever audio design? Let’s remember a Rockstar game called L.A. Noire. The game shines when it comes to sound. Why? Take a look at an episode of Game Audio Talk by Bjørn Jacobsen (a former sound designer at IO Interactive, CCP Games, and some other studios) to learn about the tricks behind the game’s audio.
Game Audio Talk – is my series of videos in which I go over video games and their use of sound as informants, sound implementation and more.
It’s not a game or sound review, it is strictly interested in the game audio implementation and use of sound design.
The game featured is L.A. Noire. It uses sound brilliantly as informants all the time, combined with graphical, UI, text and dialogue elements it is one of the perfect examples of using informants to guide players around the game.
I go over most of them, explain them and express my respect for games using sound like this.
Make sure to check out the Bjørn’s channel for more videos on sound design.