This is great. Keeping UVs at 90 degrees never occurred to me but it makes so much sense it seems obvious in retrospect
Unless I'm mistaken, this is how Shadow of the Colossus handles the fur on the Colossi
Awesome breakdown Simon!
A couple of months ago, we published an inteview with two talented developers, Dmitry Masalcev and Alexander Goryachev, who created a detailed scene called Soviet Kitchen using Unreal Engine 4. Now, this scene became available at Unreal Engine marketplace.
This project includes small room (according real Russian room standards) with many objects suitable in Russian manner of life. All objects shown in the scene designed in one style and can perfectly suit for AAA class game in the genre of horror, adventure or shooter. Each object was measured in centimeters for the most realistic look. The whole scene has a slight wearness and dilapidation. The developer can construct his own room using modular pieces, change the color of the walls, floor, etc. Props and geometry were textured using maps for PBR (Albedo, Metallness, Roughness, Normal).
Said to be inspired by russian reality, Soviet Kitchen looks great with so many details. By the way, take a look at some technical information:
- Physically-Based Rendering: Yes
- Texture Size: Varied (256 to 2048)
- Collision: No
- Vertex Count: Varied
- LODs: 1 just for Radio mesh
- Number of Meshes: 119
- Number of Materials and Material Instances: 71
- Number of Textures: 117
- Intended Platforms: Windows, OSX, Linux, PlayStation 4, Morpheus, Xbox One, Oculus, SteamVR / HTC Vive
- Platforms Tested: PC
- Documentation Included: No
Source: Unreal Engine Marketplace