Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Allegorithmic has just released a new version of Substance Painter with a new feature called Anchor Points that lets you incorporate your generator details into your brush stamps. Steve White shared a video that showcases the new feature in action and also shows the MatFX edge wear detail filter that lets you get similar results and a simpler setup at the cost of flexibility.
Hi Substance users, a few days ago 2017.2 was released for Substance Painter and here’s another vid showing the new anchor points feature on edge wear as well using the recently added MatFX edge wear filter and how they differ.
I should add that edge wear is not the sole purpose of Anchor Points in Substance Painter but was the focus for this video.
You can find more info on the recently released version here.