If it easy to get Substance working with your Rome Fantasy packs after the changes to Substance? Do we still need to read instructions to get PostProcessing set up? Any other issues with installing your packs on Unity?
this will be just perfect for my scene
Allegorithmic has just released a new version of Substance Painter with a new feature called Anchor Points that lets you incorporate your generator details into your brush stamps. Steve White shared a video that showcases the new feature in action and also shows the MatFX edge wear detail filter that lets you get similar results and a simpler setup at the cost of flexibility.
Hi Substance users, a few days ago 2017.2 was released for Substance Painter and here’s another vid showing the new anchor points feature on edge wear as well using the recently added MatFX edge wear filter and how they differ.
I should add that edge wear is not the sole purpose of Anchor Points in Substance Painter but was the focus for this video.
You can find more info on the recently released version here.