This is amazing! Please tell us, What programs where used to create these amazing animations?
I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.
Someone please create open source world creator already in C/C++.
This single-player action game is planning to take users into outer space and teach them how to pilot big spaceships.
Bruno De Araujo, whom we’ve talked a while ago on 80.lv, is working on a new game NIGHTSTAR: Rogue Wings. It’s a sci-fi single-player action that invites you to join intense aerial warfare in space. It’s more of an arcade game, that lets you take part in intense dog-fighting. You play as Commander Eastwood and fight a plethora of enemies, controlled by a mysterious Hive Mind.
The main focus of this game is rapid air battles. There’s a bunch of different fighters, motherships and enemies. The game is created with the help of Unreal Engine 4 and looks pretty good.
NIGHTSTAR: Rogue Wings’ gameplay is focused on rapid air battles. Your skills as a pilot will be tested non-stop on each stage. Fight your way to uncover the truth about a mysterious Artificial Intelligence that rules the galaxy.
From inside the cockpit or from third-person perspective, you will experience fast-paced missions. Immerse yourself in the beautiful hand-crafted environments while going against battleships and enemy fighters. Incredible particle effects and sound design awaits.