I have always wanted a Barret Tiff precull. There is a lot stories left to tell before they all meet. They greyscale image would look great as a figure as well.
I can't get this to work! *cries* I tried on my windows computer, my chrome book and I cant get it on my ipad. what do I do?? how do I get it? I downloaded it to my chrome book, and my windows but all it did was leave a file that was empty.
All I saw was preset assets that also were placed at a 0% messy location. then its just deviatios from starting location and variations in material. all those word commands just result in different values for the 2 above parameters.
Today, Improbable announces that its new SpatialOS Game Development Kit (GDK) for Unreal Engine is now available to download for free from the Unreal Engine Marketplace. The GDK enables developers using Unreal Engine to create and scale multiplayer online games using the SpatialOS platform.
The SpatialOS GDK for Unreal makes it possible to port and develop games with familiar Unreal Engine workflows, and to seamlessly grow any game in scale and complexity using the power of SpatialOS – all without the need for major changes to the game or engine code.
The GDK works natively with Unreal Engine’s traditional workflows and networking API, making it easier than ever to create ambitious online multiplayer games. Suitable for studios of all sizes, developers can easily port their existing titles and, thanks to SpatialOS’ managed global infrastructure, there’s no need to worry about hosting servers.
“We’re always excited to see new technology that gives developers using Unreal Engine more options,” said Nick Penwarden, Director of Engineering – Unreal Engine, Epic Games. “Now that SpatialOS works natively with our network replication APIs, it will be easier than ever for developers to explore how SpatialOS allows them to scale their game ideas seamlessly across multiple servers.”
Pre-release versions of the SpatialOS GDK for Unreal are already being used by celebrated game developers. Aaryn Flynn, former General Manager of BioWare, used Unreal Engine to build hits like the Mass Effect trilogy. Now, as Improbable’s General Manager, North America, he and his team are using Unreal Engine to build original demonstrative game content highlighting the unique possibilities of SpatialOS.
“Developers want technology to enable their vision and enhance their creativity,” said Flynn. “The new SpatialOS GDK unlocks new possibilities within Unreal Engine, empowering developers to make many game servers work together and act as one in a way that is seamless to players.”
Josh Holmes, the co-founder of Midwinter Entertainment and former Creative Director for the Halo franchise, is leading the creation of “co-opetition” survival shooter Scavengers using Unreal Engine and SpatialOS. Holmes said: “Our goal with Scavengers is to combine elements like map scale, player numbers and the amount and sophistication of AI enemies to create a new kind of game experience. That made Unreal Engine and SpatialOS a natural choice. Midwinter Entertainment has partnered closely with the team at Improbable to inform the development of the SpatialOS GDK for Unreal. The vision for the GDK is to empower developers to create and support any type or size of game world, while maintaining the familiarity and ease of use of the Unreal Engine and its workflows.”
The SpatialOS GDK for Unreal is available from the Unreal Marketplace. SpatialOS is free to try, with a free sandbox allocation for prototypes and experimental deployments.
About Unreal Engine
Developed by Epic Games, Unreal Engine brings high-fidelity experiences to PC, console, mobile, VR and AR platforms. Unreal Engine accelerates the creation of games, applications, visualizations and cinematic content. Download Unreal Engine for free at unrealengine.com, and follow @UnrealEngine for updates.
SpatialOS is a cloud-based platform for creating and running games that go beyond the limits of a single server. With SpatialOS, you can implement new kinds of gameplay, impossible with the traditional client-server approach. It’s a fully managed service so we host and scale your game globally. Improbable also provides tools and services for you to easily deploy your game, iterate on its development, measure its performance and understand what’s happening in your game world.
Headquartered in London, with offices in China and North America, Improbable is a company dedicated to providing technology for game makers to enable powerful virtual worlds and simulations designed to help solve previously intractable problems. In gaming and entertainment, this enables game makers to create richer, more immersive and persistent virtual worlds. For more information, please visit www.improbable.io