I like the render quality, look very realistic and well integrated with the plate Physics are quite fucked up in that sim, the shuttle goes trough the building as if it was air, the shuttle should get totally designated by the impact Also the full simulation seems to go in slow motion while the cars and people moves on real time The ground destruction looks cool too, and the concept is interesting
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Matthew Palaje has shared another great video on speed level design. The artist took a bright downtown environment by PolyPixel and turned it into an atmospheric night scene.
You won’t find advice on building cities in Unreal Engine 4, but it is a brilliant example of setting up an atmosphere. A right lighting setup and some tricks with materials can turn a dull scene into eye candy. So, watch this video and experiment with a prebuilt environment. Add rain, bring some lights or change the layout.
It’s the first iteration created for Round Table Studios and Matthew is going to share another video on changing the layout and other experiments, so stay tuned!