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Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
Justinas Telksnys has published a video guide on speed level design in Unity. The artist guides his viewers through basic steps towards the final atmospheric low poly scene.
The young talent basically used three packs to set up the low poly environment:
Justinas sets up the initial landscape, works on assembling the assets and vegetation, edits the lighting and follows other simple steps, which are typical of any production process. The video guide can really help you in studying low poly art in Unity.