Speeding Substance Designer Workflow
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Latest comments
by Duacan
6 hours ago

hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06

by Asadullah Sanusi
1 days ago

nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks

Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)

Speeding Substance Designer Workflow
4 September, 2018

Substance wizard Daniel Thiger shared some awesome tips, which can help you use utility nodes to solve repetitive tasks.

Daniel Thiger is one of the few people that possess the finesse, diligence, talent and artistic eye to push Substance Designer forward with every new material. He also pushes out substances quite often. In the recent Artstation post he shared some tips on how to build materials just as quickly.

Daniel decided to put together 80 curves that he has used in past and current projects. These have been a huge time saver, allowing the artist to be much more creative. You can download the curves over at Gumroad!

The Curve Collection node is divided into 4 categories, based on different types of architectural details from around the world. A large collection of reference photos were utilized to create accurate designs based on real-life examples.

The Ancient category is inspired by old temples and ruins. The Classical category is inspired by Greek and Roman temples, as well as classical architecture. The Modern category features more angular shapes common in today’s architecture. Finally, the Basic category is a set of simple curves that can be utilized to create hardware, buttons, etc. 

Daniel Thiger

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