SpeedTree 8.4 has been released bringing export options and new high-performance wind.
The update brings lossless compression for TIFF exports, the ability to add bones to FBX or XML files exported via the games exporting system, per-material atlas control, and more.
- SDK Games Wind. A faster, one-draw-call capable wind algorithm.
- Opacity Tweaks. Opacity map boosting in the viewport for preventing screen dooring at lower mips when a2c is enabled has been improved.
- TIFF exports switch to lossless compression. TIFF images exported from the Modeler now use LZW compression.
- New data in XML exports. Model extents, the parameters for the currently selected wind algorithm, and near/far LOD distances are now saved in XML exports.
- AO adjustments. Refinements have been made to per-vertex AO computations to improve edge case scenarios introduced by oddly shaped models.
- Bones in game FBX and raw XML exports. Bones can now be added to FBX or XML files exported via the games exporting system
- And more
You can learn all about the latest version here.