SpeedTree 8 to Demo at GDC
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
York US   26, Mar — 29, Mar
Boston US   28, Mar — 1, Apr
Anaheim US   29, Mar — 1, Apr
RALEIGH US   30, Mar — 1, Apr
Latest comments

This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

SpeedTree 8 to Demo at GDC
24 February, 2017
News
SpeedTree 8, two years in development and packed with new graphical and intuitive time-saving features, will debut at Game Developers Conference 2017 in its initial release form: the new SpeedTree for Lumberyard, available first to Lumberyard users in the second quarter of 2017.

Amazon Lumberyard is an outstanding showcase for the new surface-scanned materials and modeling features that SpeedTree 8 brings to the table. Our new physically based rendering material workflow, wind algorithms and overall modeling enhancements all shine in the engine. Lumberyard will be the first to experience the most powerful version of SpeedTree yet.

Michael Sechrest, co-founder of SpeedTree developer Interactive Data Visualization 

 SpeedTree for Lumberyard will be demonstrated March 1-3 at the Game Developers Conference 2017 Expo, in San Francisco, at both the SpeedTree booth (#529) and Amazon’s Lumberyard booth (#1602). The release of SpeedTree for Lumberyard will be followed by the launch of other SpeedTree 8 products for the animation and games industries.

With Amazon Lumberyard, we created a free AAA game engine that’s deeply integrated with AWS and Twitch, so developers can build their boldest visions and engage their fans. The release of SpeedTree 8 for Lumberyard makes it easier than ever for ambitious developers to build vast and visually stunning worlds. I can’t wait to see what they’ll create.

Eric Schenk, General Manager of Amazon Lumberyard 

New SpeedTree 8 features, which will be part of SpeedTree for Lumberyard on the day of launch, include: 

  • Seamless integration with Amazon Lumberyard
  • Full PBR material workflow and rendering
  • All new 3D surface-scanned 8K PBR texture library
  • New techniques for low-poly branch structure modeling and mesh editing
  • Automatic vertex color painting for Lumberyard wind with in-modeler preview
  • One-draw-call models with tiling textures, wind, and LOD
  • New art director tools and more intuitive workflow

Leave a Reply

avatar