Articles

Making a Cozy Outdoor Cafe Environment in Maya, Substance 3D & UE5

Ronaldo Loiseau shared the modeling and texturing workflows behind the Le P'tit Coin Café project, explained how the environment was lit and rendered, and told us how Vertex School's mentors helped him complete the project.

Creating an Abandoned Pub Diorama in ZBrush, Maya & Substance 3D

Kateryna Yavorska told us about the workflow behind the Abandoned London Pub Diorama project, explained how complex surfaces were created using Substance 3D Painter and Substance 3D Designer, and shared how mentors at Vertex School helped her during the production.

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