Articles
Midgard: A God of War-Inspired 3D Environment Made With Unreal Engine
The scene was made by Daniel Hinckley to learn more about rock asset creation and sculpting.
A Colorful Stylized Town Set Up in Unreal Engine 5
The artist also utilized SpeedTree, ZBrush, 3ds Max, and Substance 3D software to create the scene.
Creating a Dreamy Cottage with Maya, Substance 3D Painter & Houdini
Ethan Clark, a recent graduate of the Gnomon School of VFX, shares some of his workflow and secrets for creating a stylized atmosphere for his latest project, the dreamy Palia House.
Making a Cozy Outdoor Cafe Environment in Maya, Substance 3D & UE5
Ronaldo Loiseau shared the modeling and texturing workflows behind the Le P'tit Coin Café project, explained how the environment was lit and rendered, and told us how Vertex School's mentors helped him complete the project.
Tutorial: A Beginner Introduction to 3D Environment Art
Learn how to create high-quality scenes from scratch with this new 25-hour-long tutorial course by FastTrack Tutorials.
Creating a Japanese Garden Scene in Unreal Engine 5
3D Environment and Prop Artist Aakarsh Gupta shared the workflow behind The Final Ascent project, explained how the scene's assets were modeled and textured, and discussed the lighting setup in UE5.
Making a Picturesque Beach Scene in Maya, Substance 3D & Unreal Engine
Klaudia Litwinski shared the modeling and texturing workflows behind the Dragon Fish House project, explained how the waterfall was created, and demonstrated the lighting setup in Unreal Engine.
Making a Swampy Shack Environment in Blender & Substance 3D
3D Environment Artist Jeronimo Canale has told us about The Pirates of the Caribbean-inspired The Swamps environment, explained how the scene's modular parts and vegetation were made, and spoke about the material creation process.
Creating an Abandoned Pub Diorama in ZBrush, Maya & Substance 3D
Kateryna Yavorska told us about the workflow behind the Abandoned London Pub Diorama project, explained how complex surfaces were created using Substance 3D Painter and Substance 3D Designer, and shared how mentors at Vertex School helped her during the production.