Articles
Black Qualls Cave: Making Vegetation in SpeedTree and Substance Tools
Philip Purol discussed his UE4 environment Black Qualls Cave: blockout and organic composition, vegetation workflow, texturing in Substance Designer and Alchemist, lighting, and more.
Author
Philip Purol
Published on
Jan 25, 2021
Capturing the Beauty of an Autumn Japanese Garden in UE4
Clarence Lowe discussed step-by-step how he created a Japanese scene with Golden Ginkgo trees and breathed life into it with subtle animations of the wind and falling leaves.
Author
Clarence Lowe
Published on
Jan 20, 2021
Creating a Japanese Garden: Hero Prop and Vegetation
Nick Jackson did a breakdown of his UE4 scene Japanese Gazebo discussing the pre-production stage, workflows for hero prop, rocks, vegetation, and more.
Author
Nickolas Jackson
Published on
Oct 06, 2020
The Tree of Life: Creating an Organic Scene in UE4 & SpeedTree
Muhammad Omar discussed his approach to vegetation, scene assembly, lighting, and particles in the project The Tree of Life and shared a few helpful free tutorials and lessons he has learned along the way.
Author
Muhammad Omar
Published on
Jul 29, 2020
Building Pine Flatwoods In UE4
Jonathan Holmes from the Quixel team shared a detailed breakdown of his recent environment Pine Flatwoods discussing the workflow in Quixel Mixer and SpeedTree as well as export and material & lighting setup in UE4.
Author
Jonathan Holmes
Published on
May 25, 2020
Environment Art Classes with Damien Peinoit
3D artist Damien Peinoit offers environment art classes that you can purchase separately or as a full course.
Author
Ellie Harisova
Published on
May 18, 2020
Snowy Mountains: Working on Organic Materials & Vegetation
Jefferson Smith did a breakdown of his 3D environment Snowy Mountains made with Maya, Substance Designer, and SpeedTree.
Author
Jefferson Smith
Published on
Apr 20, 2020
Reusable Assets and Vegetation Workflow for Games
Billy Matjiunis from Ubisoft Toronto discussed his career path, talked about the team's approach to creating and organizing reusable assets for the Far Cry franchise and shared his workflow for vegetation production.
Author
Billy Matjiunis
Published on
Apr 09, 2020
Studying Vegetation Production with Ducrocq Hugo
Ducrocq Hugo did a breakdown of his Swamp Vegetation project and covered the production of realistic vegetation in Substance Designer, SpeedTree, and Megascans.
Author
Hugo Ducrocq
Published on
Feb 18, 2020