Spider-Man’s Fake Interiors in Unity
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by Nate Lane
23 min ago

Awesome breakdown Simon!

I have always wanted a Barret Tiff precull. There is a lot stories left to tell before they all meet. They greyscale image would look great as a figure as well.

I can't get this to work! *cries* I tried on my windows computer, my chrome book and I cant get it on my ipad. what do I do?? how do I get it? I downloaded it to my chrome book, and my windows but all it did was leave a file that was empty.

Spider-Man's Fake Interiors in Unity
22 October, 2018

You’ve probably seen or heard about the interior effects from the latest Spider-Man. It turns out you can actually recreate the same effect in Unity using built-in components. Let’s check out a tutorial by Anthelme Dumont to learn how we can do it. 

First, it is worth noting the artist is using Unity 2018.1 in this case but you can use any version from 5.x to 2018.x.

Before you start, make sure the Reflection Probes Box Projection option is enabled in the project settings. Not enabled? Go to Edit / Project Settings / Graphics, uncheck the Use defaults option and check the Reflection Probes Box Projection on all the tiers.

You’re now ready to start, and you can use 3D models made with Asset Forge, for example, one for the interior and one for the exterior with a few color variations.

You can get the project files and assets by using this link. Interested in studying the full guide? You can find it here

Here is the final result:

Source: medium.com

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2 Comments on "Spider-Man’s Fake Interiors in Unity"


It’s all started from here.


An amazing interior mapping by Gil Damoiseaux

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