Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model
To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.
Japanese publisher and Polish developer are working on a high-end original title for consoles and PC.
Some interesting news coming from Square Enix today. Looks like the company is partnering with People Can Fly to build a new high-end title for PC and consoles. We have no idea that the studio will be working on. People Can Fly has a vast portfolio. The developers helped to create Bulletstorm and Gears of War: Judgement (an amazing title – try it if you still haven’t).
“It’s an exciting time. We’ve got a great and experienced team in place, and it’s incredible to be working with Square Enix, a world-class publisher who shares our passion and excitement for the project.”
Sebastian Wojciechowski, Studio Head at People Can Fly
As predicted, currently People Can Fly is expanding its team. They are looking for Gameplay Programmers, AI Programmer, VFX Artist, Level Designer, Animators, Environment artists and so on. UE4 knowledge is a huge plus. For more information please follow here.
And just if you were wondering: this project will not be featured during E3 2017.