Curious as to bipedal proportions, especially, as there seems to be good stylized, even with larger than life heads, eyes, yet they look "good". Is there a chart like there is for proper anatomy for drawing? It'd be great to see a comparison even though I realize there are many forms of stylized. I think that'd make a great article.
Your link to the Substance file on polycount is broken, the correct link is: http://polycount.com/discussion/comment/2294007/#Comment_2294007
Square Enix has recently unveiled its spectacular Witch Chapter 0 [cry] DirectX 12 tech demo at Microsoft Build showing a CG animated human crying, which is not only one of the hardest things to render, but making it look real is another level of complicated.
Square Enix has accomplished something that has not been done before. Creating a CG rendering of a human crying in real-time while making it look realistic. The thing is, pre-rendered videos can be of a much higher quality imagery but the difference is that Witcher Chapter 0 demo was in real-time and looks amazing. The pictures above show screen shots of just how detailed this demo is.
The developers of Agni’s Philosophy were the ones to mainly create this masterpiece. They also created the Final Fantasy Realtime Tech Demo, a tech demo for Luminous Studio that was revealed in June 2012.
The NVIDIA GeForce GTX Titan X-4-way SLI PC was used for the demo. A scene in the demo can feature over 63 million polygons and the demo also uses 8Kx8K textures including 50 different shaders on just the effects for the woman’s hair. You can see the shadows on every angle of the hairs on the head of the woman crying.
The video below shows the beauty in action. Pay particular attention to the smudges on her face, the manual changes in lighting, and tears dripping from her chin and cheek. It is beautifully done.