Amazing work! What plugin for Maya are you referring to for the haircards?
Good but the Pattern of the foam doesn't change, very disturbing.
Unity Technologies has been long trying to establish Unity 5 as a more technological platform for achieving better visuals in games and architectural visualisations. A couple of days ago the company published a new video, showcasing the technology that allows to build better more realistic raytraced reflections (SSRR) in Unity 5 games. SSRR renders reflections accurately and the lighting looks more realistic.
In the provided demo you can notice how SSRR influences the visualization of the 3d environment. The technology has been used in various other engines, but it’s nice to know it’s finally available in Unity 5. You can actually download this demo and explore it on your own PC. It’s a great way to learn about the new features of Unity 5. A detailed breakdown of the scene is described in the official blog.
Unfortunately SSRR feature has been delayed, and won’t be released with Unity 5.3. You can check the Unity Roadmap to get more detailed information about the feature implementation.