Your place is valueble for me. Thanks!… https://hotmail0909.weebly.com/blog
You have done an outstanding job. Greetings to Toivo Glumov and Natalie Kayurova.
It'd be great to see some kind of tutorial with tips how you made it.
Unity Technologies has been long trying to establish Unity 5 as a more technological platform for achieving better visuals in games and architectural visualisations. A couple of days ago the company published a new video, showcasing the technology that allows to build better more realistic raytraced reflections (SSRR) in Unity 5 games. SSRR renders reflections accurately and the lighting looks more realistic.
In the provided demo you can notice how SSRR influences the visualization of the 3d environment. The technology has been used in various other engines, but it’s nice to know it’s finally available in Unity 5. You can actually download this demo and explore it on your own PC. It’s a great way to learn about the new features of Unity 5. A detailed breakdown of the scene is described in the official blog.
Unfortunately SSRR feature has been delayed, and won’t be released with Unity 5.3. You can check the Unity Roadmap to get more detailed information about the feature implementation.