I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.
Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.
Unity Technologies has been long trying to establish Unity 5 as a more technological platform for achieving better visuals in games and architectural visualisations. A couple of days ago the company published a new video, showcasing the technology that allows to build better more realistic raytraced reflections (SSRR) in Unity 5 games. SSRR renders reflections accurately and the lighting looks more realistic.
In the provided demo you can notice how SSRR influences the visualization of the 3d environment. The technology has been used in various other engines, but it’s nice to know it’s finally available in Unity 5. You can actually download this demo and explore it on your own PC. It’s a great way to learn about the new features of Unity 5. A detailed breakdown of the scene is described in the official blog.
Unfortunately SSRR feature has been delayed, and won’t be released with Unity 5.3. You can check the Unity Roadmap to get more detailed information about the feature implementation.