SSRR-technique Demo in Unity 5
Events
Subscribe:  iCal  |  Google Calendar
Cologne DE   19, Aug — 21, Aug
Cologne DE   22, Aug — 26, Aug
Seattle US   28, Aug — 30, Aug
Atlanta US   30, Aug — 4, Sep
SEATTLE US   31, Aug — 4, Sep
Latest comments
by Jeanette T. Clegg
5 hours ago

Your place is valueble for me. Thanks!… https://hotmail0909.weebly.com/blog

by mafhfuz@7cgi
8 hours ago

You have done an outstanding job. Greetings to Toivo Glumov and Natalie Kayurova.

It'd be great to see some kind of tutorial with tips how you made it.

SSRR-technique Demo in Unity 5
11 November, 2015
News

Unity Technologies has been long trying to establish Unity 5 as a more technological platform for achieving better visuals in games and architectural visualisations. A couple of days ago the company published a new video, showcasing the technology that allows to build better more realistic raytraced reflections (SSRR) in Unity 5 games. SSRR renders reflections accurately and the lighting looks more realistic.

In the provided demo you can notice how SSRR influences the visualization of the 3d environment. The technology has been used in various other engines, but it’s nice to know it’s finally available in Unity 5. You can actually download this demo and explore it on your own PC. It’s a great way to learn about the new features of Unity 5. A detailed breakdown of the scene is described in the official blog.

image01_crop

image03

reflection_probe

Unfortunately SSRR feature has been delayed, and won’t be released with Unity 5.3. You can check the Unity Roadmap to get more detailed information about the feature implementation.

Download Windows Demo or Mac Demo.

Source: blogs.unity3d.com (via rockpapershotgun.com)

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz