Maybe they should focus on making their games they already have run a bit better first. There are many complaints about the game play in World of Tanks. The platoon aspect needs fixing so it is more fairly ranked.
>Evangelion on TV I see you're man of the culture, Thomas :)
give me some names. Who's doing great environment work with Unity these days? I'd be happy to interview anyone who's showing some cool stuff!
Check out the video of the pre-alpha WIP gameplay with comments from Chris Roberts.
Some consider Star Citizen to be just another big bubble, that is about to burst. But there’s also a lot of people, who believe that it just might actually work. To prove the skeptics wrong and support the fans a couple of days ago Chris Roberts actually revealed the actual gameplay footage from the WIP build of the game. It looks really, really interesting.
One of the most staggering facts about the game is the sheer scope of things. You’ve got talks with the team on the ship, you’ve got briefings, you’ve got space combat, you’ve got close quarters FPS combat, plus there’s exploration and just so much other stuff to do.
The other thing is how this whole thing looks. As you know, Star Citizen was originally created with CryEngine, but then it was moved to Lumberyard, which essentially had the same Crytek’s render with some Amazon Cloud services. The tech definitely holds up and shows some stunning effects, beautiful lighting, volumetric clouds, destructible environments, and fantastic character work. But the coolest thing is the space itself. It truly does feel like some kind of a sci-fi novel cover.
Anyway enjoy the video and let’s hope to learn more about the way this project is being developed.