hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks
Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)
Two guys are creating a lovely homage to one of the best-loved rogue like strategy games out there.
Starmancer looks absolutely amazing. This is something you should know from the very beginning. It’s got outstanding pixel art design and beautiful set of environments. The development team is pretty small: Tyler – coder and Victor – artist. They are gathering some funds on Patreon, trying to fund their production. If you have an extra dollar to spare, subscribe.
The game’s visual style combines beautiful 2d sprites and animations, with high-quality 3d elements, which help to fill the space with a lot of cool elements. The environments are procedural. Everything looks incredibly detailed. The development is still at the very early stages, so we expect to see more of the cool stuff in the nearest future.