It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.
can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.
Can it produce quads, too?
Two guys are creating a lovely homage to one of the best-loved rogue like strategy games out there.
Starmancer looks absolutely amazing. This is something you should know from the very beginning. It’s got outstanding pixel art design and beautiful set of environments. The development team is pretty small: Tyler – coder and Victor – artist. They are gathering some funds on Patreon, trying to fund their production. If you have an extra dollar to spare, subscribe.
The game’s visual style combines beautiful 2d sprites and animations, with high-quality 3d elements, which help to fill the space with a lot of cool elements. The environments are procedural. Everything looks incredibly detailed. The development is still at the very early stages, so we expect to see more of the cool stuff in the nearest future.