Starter Game for Lumberyard Released
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Latest comments
by lesa cote
1 hours ago

This is a great post on star wars. Our cheap assignment experts are really impressed.

Thanks for sharing, the lighting on the wheels and coins is beautiful, very painterly.

by Catalyst
9 hours ago

The site is in Japanese, but the program was in English for me.

Starter Game for Lumberyard Released
17 May, 2017
Amazon revealed a big addition to Lumberyard’s ready-to-use sample content  called Starter Game. It is the first complete game sample that shows the capabilities of the engine: component entities, real-time global illumination, 3rd person camera and locomotion, interiors and exteriors, particle effects. Actually, it’s a nice way to attract new developers.

Starter Game was first presented at GDC 2017, and now it’s free, including full source and assets. 

The pack was created with the help of Climax Studios, the studio known for Silent Hill: Shattered Memories and the Assassin’s Creed Chronicles series. 

One feature that Starter Game leverages in particular is our new Component Entity system, which was recently updated in 1.9. This system provides a modular and intuitive way of constructing game elements, helping you create complex entities faster and with minimal effort. Starter Game uses the Component Entity system wherever possible, including Player Control, AI, UI and Particles. It also shows how this new system can be used in conjunction with legacy tools and APIs (e.g. terrain brush, FlowGraph, etc.), freeing you to adopt new features as you see fit.

In addition to components, another request we got from developers was to include an example of bipedal locomotion, since humanoids are the most common form of player characters. Enter Jack: the fully modifiable, two-legged robot of Starter Game, complete with a trailing third-person camera. You can learn from Jack’s setup, tweak parameters to change the feel, and bring it into your game to accelerate your prototyping. Jack also utilizes AimIK, an inverse kinematics system to point the held-weapon appropriately at targets, without creating bespoke animations. Thanks to AimIK’s procedural generation, you won’t need to create individual animations for every single angle or posture, saving you time and effort.


Starter Game also showcases the capabilities of the engine’s voxel-based global illumination system, time of day editor, and sun trajectory tool. The package shows how you can use realistic effects like sun rays, long shadows, and volumetric fog across four square kilometers of terrain. 

So, are you excited about the Amazon’s new project? Then start studying it right now. And don’t forget to share toy thoughts in the comments below. 


Source: Amazon

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