Stay In Touch with the Unreal Engine Community Online

Unreal Engine team has published a list of permanent and online resources that will help you to stay connected with the community during this time. Check it out!

There are two ways on how you can stay in touch in the UE4 community. The first one is permanent and free resources:

  • support and documentation
  • Unreal Engine Learning
  • Unreal Engine on YouTube and Twitch
  • Webinar Series

The second group is Unreal Events, all in digital format now. The webinar «What’s New in Twinmotion 2020.1» is available now to rewatch.

The third part of the Blender to Unreal series covered the workflow on how to import custom animations, characters, and skeletons. The talk was on March 26, too, but you can watch the video from it here.

As for upcoming events, there are two talks to take place on  Thursday, April 2.

  • April 2, 2020 | 2pm ET: INSIDE Unreal: State of Audio in 4.25 will give an in-depth look in the new audio features of UE 4.25, giving a quick update on the Audio Mixer and discussing the Native Convolution Reverb, Native Ambisonics Decoding, Encoding Support, and so on.
  • April 2, 2020 | 9am ET & 2 pm ET - Webinar: Unreal Engine and Quixel: Pushing the boundaries of 3D. Teddy Bergsman, Galen Davis, and Daryl Obert will show you how Quixel Megascans, Bridge, and Mixer 2020 together with Unreal Engine can broaden your possibilities in 3D art production. You can register here.

Professionals from the Epic Team will also join some digital conferences. As for now, there are two conferences where the presence of Epic’s members is confirmed:

Don’t forget to check the article since it will be updated with new events.

The cover image is the artwork by Jan Golmic.

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