Steam Sold over $3.5 mil worth of games in 2015
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can stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.

Can it produce quads, too?


Steam Sold over $3.5 mil worth of games in 2015
5 January, 2016

According to Steam Spy, Steam is responsible for 15% of global PC game sales in 2015. With over 3 000 new games on the shelves this year, seems like “indiapocalypse” will have to wait.

Paid Steam games market was worth over $3.5B in 2015. Not every dollar is going through Valve though, as some developers are selling their Steam games off Steam. And remember — this figure doesn’t include free-to-play titles or DLC! PC worldwide core games market is estimated to be around $27B in 2015 (Newzoo). So, including Dota 2 and Team Fortress 2 revenue, Valve is controlling around 15% of it.

Sergey Galyonkin




The coolest piece of information from the article are the monthly charts. If you look closely you’ll definitely see, that most of the places in the top 10 are occupied by big-budget games like GTA V, Mad Max, Witcher 3, Metal Gear Solid V. However, if you look at the list of the 2015 best sellers, you’ll definitely notice a lot of big indie games like ARK: Survival Evolved, Cities: Skylines, Besiege, Undertale, Darkest Dungeon, Rocket League.


Some of the biggest games in the top 10 (ARK, Rocket League) were actually created with Unreal Engine 4. A couple of years ago, the biggest games with UE logo would come from Electronic Arts or Warner Brothers. This time it’s different, smaller teams are using this technology to build their own unique projects with smaller budgets but nice visuals. The same way Unity Technologies helps to build games like Cities: Skylines, which is like the best city-building simulator of the last decade.

Great to see affordable technology finally pushing game market beyond sequels and prequels into uncharted waters. Can’t wait to see what 2016 has in store for us.


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