Studio Wildcard, Creators of ARK, Partners with Epic Games
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
San Francisco US   19, May — 24, May
London GB   29, May — 1, Jun
Birmingham GB   1, Jun — 4, Jun
Taipei TW   5, Jun — 10, Jun
Latest comments
by derjyn@gmail.com
5 hours ago

$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.

Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.

by Lee Stojkovic
6 hours ago

I'm fairly certain you can vertex paint the bottoms of the foliage and control the movement using vertex colors along with the wind node. I did this in an earlier project and was able to create a scene with grass that moved less and less as it went down until stationary. I created the grass and painted the vertexes black to red (bottom to top) in Maya.

Studio Wildcard, Creators of ARK, Partners with Epic Games
7 July, 2015
News

Studio Wildcard has partnered with Epic Games to bring the full power of Unreal Engine 4 tools and development resources to the ARK: Survival Evolved modding community with one of the first custom mod editors.

Anyone that has purchased ARK: Survival Evolved, can immediately start modding and sharing their creations with the rest of the community using Steam Workshop.

If you’re new to modding, don’t worry. There is a “How to Mod” tutorial and the Unreal Engine ARK Modding Forum for support. Also, Epic Games and Studio Wildcard will be hosting a Twitch livestream to give a walkthrough of the ARK: Survival Evolved modding process this Thursday, July 9 at 2:00PM ET.

Here’s who will be attending the livestream:

As we’ve opened up the world of ARK to everyone, we’ve been seriously on the edge of our seats with anticipation. The amazing gameplay ideas lighting up the forum conversations can be turned into reality right away. The UE4 mod tools that we’re providing are phenomenal, and we can’t wait to see the limitless creativity of our fans come to life in fantastic new ways.

jesse-rapczak-80lv

Jesse Rapczak, Co-Founder & Co-Creative Director, Studio Wildcard

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz