RealityVirtual overviewed their new tool deepPBR that allows you to create physically accurate PBR textures from simple photographs.
Madison Kramer and Ergun Akleman have recently presented their study that discusses a procedural approach to generate a variety of American Second Empire houses.
Quixel has shared a new tutorial with Polymachine’s Chop showing how you can create a museum scene with Corona Render in 3DS Max.
Ben Cloward, the co-author of ShaderFX, has shared a good old training guide on HLSL shader fundamentals online.
Grzegorz Baran shared another video tutorial that shows how he captured and turned a real sculpture into a game-ready asset using photogrammetry.
Michael Stark has recently shared a short video guide to dealing with massive Volume Caches in Houdini.
The team at Reallusion shared a very detailed tutorial, showcasing the way you can create a simple night scene with animations and characters in iClone 7.
Thomas Harle has shared a new guide that how you can set up a nice mask effect in UE4.
Quixel shared a new breakdown which shows how Wiktor Öhman recreated Silent Hill’s iconic bathroom scene in UE4 with the help of the Megascans library, Quixel Bridge and Quixel Mixer.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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