Sci-Fi Hard-Surface Workflow and Custom Tools for Substance Designer

Matthias Schmidt shared a bunch of techniques discovered during his search for a perfect procedural workflow for sci-fi hard-surface projects in Substance Designer.


Matthias Schmidt

Published on

Jun 01, 2020

Breakdown: Procedural Eye Generator in Substance Designer

Xavi Anguita shared the process of creating his Eye Generator, a procedural tool that allows you to control multiple parameters including the Iris, Pupil, and Sclera veins, and also mentioned several talented artists who helped him learn SD. The Eye Generator is available for purchase here.


Xavi Anguita

Published on

May 28, 2020

Online Courses for Environment Concept Artists

Check out courses on environment concept art from Vladimir Somov and Christopher Schiefer. Whether you're a beginner or an experienced artist, you'll definitely find something useful.


Ellie Harisova

Published on

May 01, 2020

Concept Art in MODO: Working on Hard-Surface Design & Materials

Ajay Agrawal overviewed MODO, its tools for design and material production, internal renderer, and general workflow as well as gave some advice to those who want to learn the program.


Ajay Agrawal

Published on

Apr 24, 2020

Tutorial: Types of Normal Maps & Common Problems

Carlos Lemos has recently finished his 4-part tutorial on normal mapping and kindly allowed us to repost it on 80 Level (originally posted on Artstation). In this article, read about different types of normal maps, common problems that occur when working with them and some solutions.


Carlos Lemos

Published on

Apr 03, 2020

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