Matthias Schmidt shared a bunch of techniques discovered during his search for a perfect procedural workflow for sci-fi hard-surface projects in Substance Designer.
Xavi Anguita shared the process of creating his Eye Generator, a procedural tool that allows you to control multiple parameters including the Iris, Pupil, and Sclera veins, and also mentioned several talented artists who helped him learn SD. The Eye Generator is available for purchase here.
Jonathan Holmes from the Quixel team shared a detailed breakdown of his recent environment Pine Flatwoods discussing the workflow in Quixel Mixer and SpeedTree as well as export and material & lighting setup in UE4.
Dan McCabe shared a breakdown of his project G-Shock Watch made 100% in Substance Designer.
Arran Langmead shared his article on procedural mesh generation in Unreal explaining how to create basic geometry and generate a foliage tool with blueprints.
Check out courses on environment concept art from Vladimir Somov and Christopher Schiefer. Whether you're a beginner or an experienced artist, you'll definitely find something useful.
Ajay Agrawal overviewed MODO, its tools for design and material production, internal renderer, and general workflow as well as gave some advice to those who want to learn the program.
Carlos Lemos has recently finished his 4-part tutorial on normal mapping and kindly allowed us to repost it on 80 Level (originally posted on Artstation). In this article, read about different types of normal maps, common problems that occur when working with them and some solutions.
The team behind physics-based animation package Cascadeur shared their study of the Falling Cat Problem and its recreation in the software. The original article in Russian can be found here.
Ultimate Eye Generator for SubstanceHello! This is amazing! But I would like to know if the generator work...·
Polaris MRZR D4: Military Vehicle ProductionApsveicu ar panakumiem! ;-)·
Developing a Ski Open-World Game for MobileThank you for the interview
and for an amazing game experience
How Will 3D Production Change In The Future?UE5 will NOT be free. Epic branded this differently for a reason and w...·
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