Carlos Lemos has recently finished his 4-part tutorial on normal mapping and kindly allowed us to repost it on 80 Level (originally posted on Artstation). In this article, read about different types of normal maps, common problems that occur when working with them and some solutions.
The team behind physics-based animation package Cascadeur shared their study of the Falling Cat Problem and its recreation in the software. The original article in Russian can be found here.
Bryan Adams allowed us to repost his old lighting test notes that describe his process of setting up lighting for a scene in two themes, warm and horror. The original post can be found on his ArtStation blog along with a study on skies.
Carlos Lemos has recently finished his 4-part tutorial on normal mapping and kindly allowed us to repost it on 80 Level (originally posted on Artstation). In this article, read about what normal maps are and the process of baking them.
The Cascadeur team provided an overview of the classical approach to animation, its drawbacks, and solutions implemented in their software package to help artists create physically-correct and believable animations.
Registration for CG Master Academy, the leading online arts school, opens for the Spring 2020 term on February 10.
Registration for the 3D printing course is coming to an end in 3 days. Grab your chance!
Check out the latest episode of Brushify Bootcamp where you will get an overview of all tools for landscape sculpting in UE4.
Learn about some of the sound design techniques used for the Halo series: playing with pugs, launching rockets, breaking consoles, and more.
Tutorial: Types of Normal Maps & Common Problems!CAREFUL!
1. Bake your final normal map at double resolution and th...·
80 Level RelaunchedHello,
The previous layout was very efficient: at a single glance w...·
80 Level RelaunchedThis new layout...Its not... Good.·
80 Level RelaunchedGreat styling with the colours & theme! But it's let down by...·
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