Study

Creating a Destructible Object in Unreal Engine 4 & Blender

The Kids With Sticks Team has recently published a thorough tutorial on how to create destructible objects in UE4 and Blender. With their permission, we are sharing it on our website. Follow this link to see the original post.

Author

Kids With Sticks

Published on

Aug 26, 2020

Case Study: Vector Displacement Mapping in Real-Time

Amplify Creations team shared an extensive write-up on Vector Displacement Mapping and their experiments with VDMs and Amplify Shader Editor as well as explained step by step how to create VDM in Mudbox and use it in Unity.

Author

Amplify Creations Team

Published on

Aug 06, 2020

Sci-Fi Hard-Surface Workflow and Custom Tools for Substance Designer

Matthias Schmidt shared a bunch of techniques discovered during his search for a perfect procedural workflow for sci-fi hard-surface projects in Substance Designer.

Author

Matthias Schmidt

Published on

Jun 01, 2020

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