Andras Ketzer, the creator of FluidNinja, shared a step-by-step guide on how to build basic texture sampling emitters in Unreal's visual effects system Niagara.
The Kids With Sticks Team has recently published a thorough tutorial on how to create destructible objects in UE4 and Blender. With their permission, we are sharing it on our website. Follow this link to see the original post.
The organizers of the biggest B2B conference in Eastern Europe Games Gathering present upgraded courses from their educational project Games Academy.
Amplify Creations team shared an extensive write-up on Vector Displacement Mapping and their experiments with VDMs and Amplify Shader Editor as well as explained step by step how to create VDM in Mudbox and use it in Unity.
Yuichiro Fujita talked about self-studying, stylized art, the difference between female and male silhouettes, and the use of contrasts for establishing focal points.
Xiaoya Zhao, an experienced CG and VFX Artist who has worked in both industries, compared general pipelines and lighting workflows used in AAA video games and VFX commercials.
Check out 8 one-minute tutorials on a handful of workflows in Blender.
GDC shared the results of their in-depth survey State of the Industry: Work from Home Edition conducted to better understand the changes in the video game industry brought by COVID-19 pandemic.
Matthias Schmidt shared a bunch of techniques discovered during his search for a perfect procedural workflow for sci-fi hard-surface projects in Substance Designer.
Procedural Optimization With Houdini: Case StudyAwesome breakdown!·
Operation Claymore: Complete Workflow for an UE4 Scenethis is Great! Love the detailed breakdown of the project.·
Operation Claymore: Complete Workflow for an UE4 SceneFor the cloth itself, it was just a relatively dens quad mesh. For the...·
Operation Claymore: Complete Workflow for an UE4 SceneHi, I was wondering what was the process for the cloth sim topology.·
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