Long life to Embark studio and its fabulous procedural artists dream team !
truly excellent and inspiring to read. Would have loved to read some on the texturing since that is top-notch.
great environment with a lovely serene sense. Thanks for the write-up!
Mastering Substance Designer is not an easy task. But the good thing is that the internet is full of amazing breakdowns and tutorials. Karen Stanley, Environment Artist at Ubisoft Massive, is one of the Designer gurus. She creates marvelous complex materials and shares breakdowns for free.
The basics of creating a Lava tileable in Substance Designer with maps that can later be used for tessellation and creating your colour maps. It will cover:
- Creating the large base forms
- Adding medium and small detail such as rolls and cracks to give your texture character.
- Using the warp nodes to create flow
- Creating the colour map using gradient nodes.
You get a PDF written tutorial and Large .JPG close up images of the node graph + .PNG’s of before and after shots.
Creating Roof Tiles
The basics of creating a nice clean height map in substance designer that can later be used for tessellation and creating your colour maps.
- Creating the main shape of the Tile
- How to use gradients to create a profile curve in your height map
- How to Tile your shapes and add some variation.
- Adding in surface detail from grunge maps
- Creating damage using the edge detect node
- Creating the Diffuse map using Gradient nodes and AO masks.
- Creating the gloss maps with various levels of detail.
Make sure to check out Karen’s other projects here.