your shader complexity is low because you used true polygon models instead of just a masked plane to prevent alpha overdraw?
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What are your tricks when it comes to working on effects in Unreal Engine 4? What are your favorite tools? Are there any challenges? Shu Yan, VFX artist at Ubisoft, has shared a nice video that shows his latest VFX experiments. The thing is that this looks crazy awesome!
Hi! It's an Unreal4 VFX I made recently, try using different methods and tools this time, to optimize my workflow and explore more – Want to share here and still refining and testing.😃
Posted by Shu Yan on Tuesday, November 28, 2017
Hi! It’s an Unreal4 VFX I made recently, try using different methods and tools this time, to optimize my workflow and explore more – Want to share here and still refining and testing.
What are your thoughts on the artist’s effects? Share your ideas in the comments below.