Stylized Blizzard-like Assets for Unity
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by Assignment help
11 min ago

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1 hours ago


7 hours ago

$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.

Stylized Blizzard-like Assets for Unity
22 July, 2016

If you’re into building an RPG or some sort of lighthearted adventure title in Unity 5, check out this awesome ‘Z ! Voxel Blocks Assets‘ pack from Zomoss.

The assets are specifically crafted to fit into various environments: castles, forests, frozen villages and roads, the desert. It’s very versatile and you can literally build the entire game with these small assets. Zomoss created various decoration styles and a whole bunch of other content.

The pack contains:

  • 613 prefabs,
  • 144 of different texture’s Voxel Blocks,
  • 131 kinds of Plants,
  • 4 scripts,
  • 56 rocks,
  • 40+buildings,
  • 20 textures (4096x4096px shared textures).
  • 15 FX and more.

The developers promise to release a newer version of the project with even more assets and other cool additions. Right now you can actually buy it through Unity Asset Store for $85 .


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