Thanks for sharing and detailed production breakdown
i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.
Keith, I just wanted to stop by and say: Thank you.
We’re just a month away from GDC and annual Substance event in San Francisco. The team has prepared a special new edition of Substance Day at GDC on Tuesday, March 19 – a full day of talks and presentations from industry veterans.
Please note that the event will take place in room 3009 in the Moscone Center West, 3rd floor. It is said to be open to all attendees with an Expo Plus pass and above. Also, don’t miss the after-party to meet the Substance team and the speakers along with food, drinks, and fun!
Here are three of the upcoming talks to get you interested:
10:00 AM – KEYNOTE
Sébastien Deguy will kick off the event by sharing some updates on the latest news in the Substance world. This session is said to highlight upcoming features for Substance Painter and Substance Designer, and will also share news about Substance Alchemist.
11:20 AM – THE DIVISION 2: A WORLD OF MATERIALS
This talk will be about The Division 2’s material creation workflow and tools pipeline. The Ubisoft team will discuss their philosophy of creating a curated library of materials from scratch using Substance Designer.
12:30 PM – MARVEL’S SPIDER-MAN: A DEEP DIVE INTO THE LOOK CREATION OF MANHATTAN
Matt McAuliffe, Brian Mullen, and Ryan Benno will show how each department handled the creation of materials, textures, models, set dressing and lighting across the entire city of Manhattan, and how all of these assets came together.
You can get more details here.