We’re just a month away from GDC and annual Substance event in San Francisco.
Please note that the event will take place in room 3009 in the Moscone Center West, 3rd floor. It is said to be open to all attendees with an Expo Plus pass and above. Also, don’t miss the after-party to meet the Substance team and the speakers along with food, drinks, and fun!
Sébastien Deguy will kick off the event by sharing some updates on the latest news in the Substance world. This session is said to highlight upcoming features for Substance Painter and Substance Designer, and will also share news about Substance Alchemist.
This talk will be about The Division 2’s material creation workflow and tools pipeline. The Ubisoft team will discuss their philosophy of creating a curated library of materials from scratch using Substance Designer.
Matt McAuliffe, Brian Mullen, and Ryan Benno will show how each department handled the creation of materials, textures, models, set dressing and lighting across the entire city of Manhattan, and how all of these assets came together.
You can get more details here.