Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Allegorithmic is getting ready to launch its yearly event called Substance Days. It is a place to learn and share with both the community and world-famous artists, enjoy the company of the Allegorithmic team, and be the first to know about what is coming up next in the Substance World.
Substance Days 2017 will feature masterclasses with some of the world’s best Substance artists, but also free access to CEO’s 2017 Keynote and a host of art and pipeline focused sessions.
Ben Nadler from Visceral Games, Cliff Schonewill from Sony Santa Monica and Mark Foreman from CD Projekt RED and other experienced artists will be there to share experience and teach you the art of Substance.
Free Keynote will be about the future of Substance. Join Sebastien Deguy, Allegorithmic’s CEO and Founder, will discuss the plans for Substance tools.
The keynote will be followed by the opening of the Gnomon Gallery where attendees can feast their eyes on the best Substance artworks published this past year.
You can find more information of the masterclasses and register here.