Substance Days Are Coming
Events
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Helsinki FI   17, Oct — 25, Oct
Minsk BY   17, Oct — 19, Oct
London GB   22, Oct — 23, Oct
Singapore SG   23, Oct — 25, Oct
Paris FR   24, Oct — 27, Oct
Latest comments
by Nils Arenz
3 hours ago

@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.

by Anthony Thomas Gaines
6 hours ago

Is this not like gear VR or anything else

by Starkemis
8 hours ago

Thank you!

Substance Days Are Coming
1 June, 2017
News

Allegorithmic is getting ready to launch its yearly event called Substance Days. It is a place to learn and share with both the community and world-famous artists, enjoy the company of the Allegorithmic team, and be the first to know about what is coming up next in the Substance World.

Substance Days 2017 will feature masterclasses with some of the world’s best Substance artists, but also free access to CEO’s 2017 Keynote and a host of art and pipeline focused sessions.

Ben Nadler from Visceral Games, Cliff Schonewill from Sony Santa Monica and Mark Foreman from CD Projekt RED and other experienced artists will be there to share experience and teach you the art of Substance. 

Free Keynote will be about the future of Substance. Join Sebastien Deguy, Allegorithmic’s CEO and Founder, will discuss the plans for Substance tools. 

The keynote will be followed by the opening of the Gnomon Gallery where attendees can feast their eyes on the best Substance artworks published this past year.

You can find more information of the masterclasses and register here

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