Sorry guys, missed this. We'll credit the artist, sorry!
Looks beautiful. Thank you for the information.
Technically, the artist needs to (and does) credit the author of the artwork he referenced and only mention what and where from the character is. Given that, this is a 3d/gaming/technical thingie-ma-jibs website that does not (and probably shouldn't really) reflect on the circumstance of the character itself, but concentrate on creation and techniques used in creation. The name of the character is referenced, but nowhere on the original art the name Sam Riegel is mentioned. As much as critter community is nice and welcoming, this part of "CREDIT THIS OR CREDIT THAT" irritates me. IMHO, Credit is given where credit is due. This 3d model was made with learning purposes only, whereas the original art is being sold. Instead of commenting "GIVE CREDIT" comment "COOL ART OF SAM'S CHARACTER" or "GREAT CRITICAL ROLE ART". All that said, this is an amazing rendition of the original artwork of the character of critical role. As a critter, I love both this piece and the idea of other critter being so talented! Peace, a member of the wonderful critter family.
This year, Allegorithmic is bringing the first Substance Days of 2018 to the Game Developers Conference (GDC) for a special event on March 20, 2018. Packed with some of the game industry’s top talent, Substance Days GDC will offer attendees tips and tricks for users, as well as some insights on Allegorithmic’s vision for future releases.
A GDC Expo Plus pass is the gateway to this full day of talks and presentations on all things Substance, a toolset now employed by 95 percent of all AAA game studios. Keeping with Substance Days tradition, Allegorithmic CEO and founder Dr. Sébastien Deguy will kick things off by offering a look at what is to come for the Substance community. He will then be joined by Integrations Manager Wes McDermott to discuss upcoming Allegorithmic releases, including updates, features and the as-yet unannounced new product. Following the keynote, attendees will hear from some of the leading artists behind titles like Wolfenstein II: The New Colossus, Middle-earth: Shadow of War and more.
“GDC has always been one of our favorite shows, as it allows us to spend time with some of our most passionate users,” said Deguy. “This year, we are thrilled to bring the Substance Days experience to their doorstep, with some incredible artists and a new product that we really think is going to blow some minds.”
The keynote will begin at 10 a.m. PST in Room 3014 Moscone West, and speakers will continue throughout the day, concluding at 6:30 p.m. PST. Sessions include:
- Texturing a Hyper-Reality Experience – Star Wars: Secrets of the Empire – ILMxLAB Senior Environment Artist Tommy Alvarez, Senior Environment Artist Steve Hendricks
- The Substance of Shadow of War – Red Storm Entertainment Senior Environment Artist Josh Lynch
- Substance Automation Toolkit: Building a Future-Proof Material Pipeline – Allegorithmic Product Manager David Larsson
- Ruins of The Reich: Debris and Rubbles in Wolfenstein 2 with Substance Designer – MachineGames’ Senior Environment Artist Ben Wilson
- Creating Photorealistic Procedural Materials with Substance Designer – Bungie Lead Environment Artist Daniel Thiger
A complete schedule can be found here.
Substance Days was created as a way to bring the Substance community together, while offering access to top talent and Allegorithmic staff. Substance Days GDC marks the first time Allegorithmic has hosted a Substance Days event during a major game industry summit, and it is the first of several Substance user events planned for 2018. Substance Days Asia is scheduled for May, and Substance Days Hollywood is set for July.
GDC Expo Plus Pass holders can attend Substance Days GDC at no additional cost. This pass grants users access to the GDC Expo, all Sponsored Content, Advocacy Track Sessions, Game Developers Choice and Independent Games Festival Awards and Game Career Seminar. GDC passes can be purchased here.
Allegorithmic is the industry leader in 3D texture and material creation technologies. More than 100,000 users in the domains of games and entertainment, film and VFX, architecture, and design rely on Allegorithmic’s award-winning Substance texture and material authoring software for developing the next generation of digital content. Clients include Activision, Sony Computer Entertainment, Electronic Arts, Microsoft, Ubisoft, and Gensler. Founded in 2003, Allegorithmic is based in France with offices in Clermont-Ferrand, Lyon, and Paris, and has global offices in Los Angeles, Montreal, Singapore, and Seoul.