A one-day event for GDC expo plus pass holders; behind-the-scenes looks from ILMxLAB, Red Storm Entertainment, MachineGames, Bungie, and Allegorithmic.
A GDC Expo Plus pass is the gateway to this full day of talks and presentations on all things Substance, a toolset now employed by 95 percent of all AAA game studios. Keeping with Substance Days tradition, Allegorithmic CEO and founder Dr. Sébastien Deguy will kick things off by offering a look at what is to come for the Substance community. He will then be joined by Integrations Manager Wes McDermott to discuss upcoming Allegorithmic releases, including updates, features and the as-yet unannounced new product. Following the keynote, attendees will hear from some of the leading artists behind titles like Wolfenstein II: The New Colossus, Middle-earth: Shadow of War and more.
“GDC has always been one of our favorite shows, as it allows us to spend time with some of our most passionate users,” said Deguy. “This year, we are thrilled to bring the Substance Days experience to their doorstep, with some incredible artists and a new product that we really think is going to blow some minds.”
The keynote will begin at 10 a.m. PST in Room 3014 Moscone West, and speakers will continue throughout the day, concluding at 6:30 p.m. PST. Sessions include:
A complete schedule can be found here.
Substance Days was created as a way to bring the Substance community together, while offering access to top talent and Allegorithmic staff. Substance Days GDC marks the first time Allegorithmic has hosted a Substance Days event during a major game industry summit, and it is the first of several Substance user events planned for 2018. Substance Days Asia is scheduled for May, and Substance Days Hollywood is set for July.
Allegorithmic will also be exhibiting during GDC, and can be found in the South Hall, Booth # 1709. To see a demo or schedule a meeting, please contact: contact@allegorithmic.com.
GDC Expo Plus Pass holders can attend Substance Days GDC at no additional cost. This pass grants users access to the GDC Expo, all Sponsored Content, Advocacy Track Sessions, Game Developers Choice and Independent Games Festival Awards and Game Career Seminar. GDC passes can be purchased here.
Allegorithmic is the industry leader in 3D texture and material creation technologies. More than 100,000 users in the domains of games and entertainment, film and VFX, architecture, and design rely on Allegorithmic’s award-winning Substance texture and material authoring software for developing the next generation of digital content. Clients include Activision, Sony Computer Entertainment, Electronic Arts, Microsoft, Ubisoft, and Gensler. Founded in 2003, Allegorithmic is based in France with offices in Clermont-Ferrand, Lyon, and Paris, and has global offices in Los Angeles, Montreal, Singapore, and Seoul.