Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
Allegorithmic has just released Substance Designer 5.4 with some great new features.
New features included in Substance Designer 5.4 are:
- New bakers:
- Transfer texture from Mesh: you can now reproject your textures (including normal maps), on a mesh with different UVs.
- Position from Mesh
- World Space Normal with new setting: Tangent or Binormal
- High-DPI resolution scaling support: 4K monitors are now supported!
- Call Python scripts
- Export to Artstation
All Substance Designer 5 users will be able to start using this new version immediately.
For an in-depth look at new features, you can check out community manager Wes McDermott’s Substance Designer tutorial videos: