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Latest comments
by Koenker-Master
4 hours ago

What a shame EA! Fuck off, i go to steam :-)

7 hours ago

Since you are open to discussion and critics i would suggest you to use less aggressive language when you are on the internet. I would try something like, "Hey Cem, this is great material and thanks for the article. As far as i know from 80lvl Facebook group you can improve the performance or you may consider dropping the price. Keep up the good job." It doesn't have to be the same words but this kind of attitude would lead to a softer conversation because your intention will be clear.

8 hours ago Is there any link or video for the cheaper solutions that you mentioned before? Please share them. I haven't seen any cheaper, faster, HD, loopable and adjustable "normal map" flipbook video that you said in your first post. I would be happy to compare the results in realism.

6 May, 2016

Allegorithmic has just released Substance Designer 5.4 with some great new features.

2016-05-06_09-44-57 (1)

New features included in Substance Designer 5.4 are:

  • New bakers:
  1. Transfer texture from Mesh: you can now reproject your textures (including normal maps), on a mesh with different UVs.
  2. Position from Mesh
  3. World Space Normal with new setting: Tangent or Binormal
  • High-DPI resolution scaling support: 4K monitors are now supported!
  • Call Python scripts
  • Export to Artstation

All Substance Designer 5 users will be able to start using this new version immediately.

For an in-depth look at new features, you can check out community manager Wes McDermott’s Substance Designer tutorial videos:

Source: Allegorithmic

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