Allegorithmic takes Substance Designer to a whole new level.
It’s now possible to create beautiful, multi-layered MDL materials with Substance Designer! NVIDIA’s universal Material Definition Language has been supported since version 5.3, but the authoring capabilities in 5.5 make Substance Designer an industry first – a texture creation tool that can be used for authoring MDL materials.
All artist and designers can benefit from this new feature, which lets you combine your tweakable Substances into MDL materials in a material editor interface, or start from scratch – no coding required.
For the first time, you can create a whole range of materials with realistic transparencies, including multi-layered materials like skin and car paint with realistic effects such as flakes, sub-surface scattering and anisotropy.
Substance Designer now supports NVIDIA’s Quadro VCA, significantly decreasing render time.
Dive into the features on the Substance Designer page, and check out the release note to get details on improvements and bug fixes.
If you’re new to Substance Designer and want to master the basics, this 3-part series will awesome for you: