Substance Designer Advanced Menu
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Latest comments
by Trilo Byte
19 hours ago

If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.

by ariana pham
20 hours ago

play game happy wheels

by Kaji
1 days ago

Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)

Substance Designer Advanced Menu
18 April, 2018

Andrew Dixon has presented his custom tool for Substance Designer that will help you speed up your process. Advanced Menu puts the most relevant nodes at the top, so there’s no need to search for something useful. 

The goal of this Advanced Menu is to speed up your workflow by putting the most relevant nodes at the top and creating sub-menus for other node sets.

I’ve tried to layout the menu with the most useful categories near the top along with a few ‘most used’ nodes at the very top that are outside of a sub-menu

Andrew Dixon 

Does that sound like something that could come in handy? Share your thoughts in the comments below. 

Get the pack for $3+

Source: Gumroad

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Color me surprised when I saw traffic coming from 80.lvl! Thanks for the share 😀