The new version of Substance Designer is finally here and it brings new creative tools and UX improvements to support for the AxF format.
A long-awaited feature is finally here! Use a black or white mask to generate height maps and assign random colors to each white zone with a variation of height:
A new way to build stunning patterns! Duplicate and map a pattern on a shape while defining the number of repetitions and shape:
You can now easily deform your input with direct control in the 2D viewport:
Isolating a height range from a height map is now easier than ever with this new node!
The vector morph lets you deform your input according to a normal map:
This new node opens the door to a new dimension in creativity – the third dimension, actually ? Let’s see what you can do with it!
As a French company, we have to make sure we give you an easy way to reproduce Parisian arc pavements! Thankfully, this is exactly what this node is made for:
We also updated a few generators while we were at it:
Splatter Circular Generator
This famous node just got a fresh update, and we are pretty confident you will love the new possibilities ?
We all know how scratches are important (as long as they are not on your smartphone screen ;-))! Therefore, we overhauled the the previous generator to offer more natural and tweakable scratches. When used with a pathtracer or raytracer, the generated normal map will produce the circular highlights we commonly observe in the real world.
With this release, support for non-square formats is standard, with all noises and patterns now containing a non-square expansion option.