Substance Designer Fundamentals with Karen Stanley
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Moscow RU   16, Oct — 18, Oct
Helsinki FI   17, Oct — 25, Oct
Minsk BY   17, Oct — 19, Oct
London GB   22, Oct — 23, Oct
Singapore SG   23, Oct — 25, Oct
Latest comments

uh.. you happy with the crunch number ?

Why not just license it? Let it live and make done money at the same time.

Maybe hire more people instead of making employees work 100 hr weeks? Thats insane.

Substance Designer Fundamentals with Karen Stanley
13 April, 2017
Pluralsight has a nice course by Karen Stanley that can help you develop an understanding of Substance Designer’s toolkit and the power of using a procedural based workflow for creating textures. Let’s face it. Substance Designer is not an easy tool, but it’s one of the industry standards, so start exploring! You’ll need Substance Designer 5/6 to follow the tricks. 

Substance Designer is being widely adopted by almost every AAA studio across the world. In this course, Substance Designer Fundamentals, you’ll learn the most important fundamental basics of Substance Designer, creating a fully procedural tileable brick material. First, you’ll explore how to set up a new project using templates. Next, you’ll discover the most important nodes while creating your brick material. Then, you’ll learn how to optimize your graph to be used in other applications. Finally, you’ll cover exporting and saving out your textures. By the end of this course, you’ll be comfortable navigating around Substance Designer and using the node based system while having made your very first material. Software required: Substance Designer 5/6.

Karen Stanley

Source: Pluralsight

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