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Pluralsight has a nice course by Karen Stanley that can help you develop an understanding of Substance Designer’s toolkit and the power of using a procedural based workflow for creating textures. Let’s face it. Substance Designer is not an easy tool, but it’s one of the industry standards, so start exploring! You’ll need Substance Designer 5/6 to follow the tricks.
Substance Designer is being widely adopted by almost every AAA studio across the world. In this course, Substance Designer Fundamentals, you’ll learn the most important fundamental basics of Substance Designer, creating a fully procedural tileable brick material. First, you’ll explore how to set up a new project using templates. Next, you’ll discover the most important nodes while creating your brick material. Then, you’ll learn how to optimize your graph to be used in other applications. Finally, you’ll cover exporting and saving out your textures. By the end of this course, you’ll be comfortable navigating around Substance Designer and using the node based system while having made your very first material. Software required: Substance Designer 5/6.