3d artist and Unity enthusiast Jeryce Dianingana talked about his experience using Substance Designer to build detailed random materials for Unity 5 scenes.
3d artist and Unity enthusiast Jeryce Dianingana talked about his experience using Substance Designer to build detailed procedural material for Unity 5 scenes.
I always wanted to try Substance Designer to make great tiled procedural textures. To see the performance and to figure out how the whole system works. After 7 hours of tutorials I was able to make this cobblestone 2k texture and to expose the parameters for changing the size of the stones or the amount of dirt.
I didn’t use the standard shader of Unity 5, which is great by the way. Instead I used UBER Shader ($50), a plugin that I found in the Unity Asset Store. With this shader I used the POM feature (Parralax occlusion Mapping) and the wetness, using the height map to create this wet effect.
Substance Designer: Making it Work with Unity 5
For the vegetation I just used some sample stuff from Speedtree and added some wind. It looked nice.
Substance Designer: Making it Work with Unity 5
The camera postFX are made with the plugin Scion Filmic Post Effect ($60), that you can also find on the store.
Substance Designer: Making it Work with Unity 5
My tests were very efficient and I’m thinking about creating more scenes with Substance Designer. This is an easy and fun to use tool.