This is amazing! Please tell us, What programs where used to create these amazing animations?
I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.
Someone please create open source world creator already in C/C++.
Jonas Ronnegard has presented the second ‘Substance Masters‘ pack with 4 advanced materials and video breakdowns of the production process. As always, it’s an outstanding chance to dive into the world of complex substances.
This set focuses on teaching and showing the creation process of 4 advanced Substance Designer materials, you can dig into the full and commented source SBS Substance Designer files or you can watch the creation process in the 39 hours of recorded video, 4 hours of those are voice commented. For those interested in the presentation you can check out the Marmoset Toolbag files that are included.
For those wanting to use the materials in a game or other commercial projects PNG, Tiff and TGA texture files are included as well as SBSAR Material files for use in Substance Painter or Substance Player.
- SBS source Materials with detailed comments.
- 4 hours of voice commented creation video.
- 39 hours of total creation video.
- Tiff, PNG, TGA Textures.
- Marmoset toolbag presentation preview files.
- SBSAR material files for use in Substance painter/player.
Art Direction & Presentation: