I have the utmost respect for each of these developers. I must say I think they’re mostly incorrect in their assessments of why the Dreamcast failed. The Dreamcast’s ultimate failure had so little to do with the way Sega handled the Dreamcast. Sega and their third party affiliates such as Namco and Capcom put out so many games of such stellar quality, that the Dreamcast won over a generation of gamers who had previously been diehard Nintendo or Sony fans. They even won me over, who had been a diehard Sega fan since the SMS days, but was so disillusioned by the Saturn’s handling that I had initially decided to sit the Dreamcast out. At that time, the Dreamcast launch was widely considered to be the strongest console launch in US history. In my opinion, the three issues leading to the fall of the Dreamcast were (in inverse order):1)piracy, 2)Sega’s great deficit of finances and cachet following the Saturn debacle, and 3)Sony’s masterful marketing of the PlayStation 2. Piracy’s effect on Dreamcast sales is a hotly debated topic, but I’ll say that the turn of the millennium, most college and post-college guys I knew pirated every bit of music or software they could. Regarding the Saturn debacle, the infighting between SOA and SOJ is well known, as are the number of hubristic decisions Mr. Nakayama made which left Sega in huge financial deficit. They were also directly responsible for erasing a lot of the respect and good will Sega had chiseled out worldwide during the Mega Drive/Genesis era. With the Dreamcast, Sega was digging itself out of a hole. They had seemingly done it as well, and would have surely continued along that path, had it not been for the PS2. There is no doubt in my mind that the overwhelming reason the Dreamcast failed was because of the PS2.
Great stuff Fran!
What the hell are you saying? I can't make sense of it.
Jonas Ronnegard has presented the second ‘Substance Masters‘ pack with 4 advanced materials and video breakdowns of the production process. As always, it’s an outstanding chance to dive into the world of complex substances.
This set focuses on teaching and showing the creation process of 4 advanced Substance Designer materials, you can dig into the full and commented source SBS Substance Designer files or you can watch the creation process in the 39 hours of recorded video, 4 hours of those are voice commented. For those interested in the presentation you can check out the Marmoset Toolbag files that are included.
For those wanting to use the materials in a game or other commercial projects PNG, Tiff and TGA texture files are included as well as SBSAR Material files for use in Substance Painter or Substance Player.
- SBS source Materials with detailed comments.
- 4 hours of voice commented creation video.
- 39 hours of total creation video.
- Tiff, PNG, TGA Textures.
- Marmoset toolbag presentation preview files.
- SBSAR material files for use in Substance painter/player.
Art Direction & Presentation: