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by Assignment help
51 min ago

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by Matthieu CHOLLET
12 hours ago

Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)

by Emanuel
20 hours ago

Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

2 July, 2016

Allegorithmic released new version of its Substance Painter, which features a lot of useful improvements. Take a look at the details below.

Снимок экрана 2016-07-02 в 0.15.41

Here is the full list of improvements:

  • [License] Be able to change the license file location
  • [Viewport] Add a “B” shortcut to cycle between additional maps
  • [Import] Allow to import FBX 2016/2017 properly
  • [Tool] Remove checkers when using the quick mask
  • [Iray] Add scene dimensions information
  • [Iray] Allow to increase maximum number of samples and render time
  • [UI] Update result immediately when using +/- button on sliders
  • [UI] Allow greater precision for Grayscale sliders
  • [Export] Don’t export an alpha channel for textures being RGB only
  • [Export] Update Dota 2 export preset
  • [Shelf] New “Hexagon tiles” pattern
  • [Shelf] New “Weld” tool
  • [Shelf] Updated finish filters to give direction controls

Source: Allegorithmic


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