That helmet tho I think that one is spot on with kinda like a classic feel to it.
If I'm not mistaken, in the canon Samus can form the suit around her with her mind. In that case it's not necessary to make the suit industrial-looking (or the arm cannon that big) or have the paint stripes mentioned above, since Samus doesn't have to go buy parts to weld in place to upgrade anything. Also those glow plugs (bolts?) look bad, I get the blizzard look but I would change those and make them not come out of the suit like that. Something that wouldn't be necessary for someone that can form the suit around them.
I like everything EXCEPT the caution stripes on her thighs. The caution stripes look terrible. Take them off.
Substance Painter 2 has a major big update: Linux availability, 8K map exports, support for 4K monitors, UDIM workflow management.
Here’s a quick look at some of the biggest features you’ll see in the update.
Substance Painter is now available for Linux, both on SteamOS and as a standalone! This brings Substance Painter one step closer to smoothly integrating into most of the animation and VFX pipelines out there. Let’s just wait and see how stable this version will be.
Substance Painter now supports high-dpi (4K) monitors, and this higher *screen* resolution means better quality and comfort of use. This release also includes support for 8K map export (per TextureSet). We are still working on a more integrated 8K workflow, but have included it in this version so that you can start experimenting with it.
UDIM workflow management
With Substance Painter 2.1, you now have the ability to import a UDIM-based asset in Substance Painter, which converts each tile to a separate texture set. A new picking method allows you to quickly select the UDIM you want to work on in the viewport and new export presets let you export the results while keeping the UDIM format and naming conventions for a seamless workflow between Substance Painter and other UDIM enabled tools and renderers.
If you have the software already you can start working with 2.1 now. Or you can try a free 30-day trial.