Substance Painter 2.1 Released
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Latest comments
by Axx
11 hours ago

That helmet tho I think that one is spot on with kinda like a classic feel to it.

by Axx
11 hours ago

If I'm not mistaken, in the canon Samus can form the suit around her with her mind. In that case it's not necessary to make the suit industrial-looking (or the arm cannon that big) or have the paint stripes mentioned above, since Samus doesn't have to go buy parts to weld in place to upgrade anything. Also those glow plugs (bolts?) look bad, I get the blizzard look but I would change those and make them not come out of the suit like that. Something that wouldn't be necessary for someone that can form the suit around them.

by Artemis
12 hours ago

I like everything EXCEPT the caution stripes on her thighs. The caution stripes look terrible. Take them off.

Substance Painter 2.1 Released
3 June, 2016

Substance Painter 2 has a major big update: Linux availability, 8K map exports, support for 4K monitors, UDIM workflow management.

Here’s a quick look at some of the biggest features you’ll see in the update.

Linux Support

linux21 (1)

Substance Painter is now available for Linux, both on SteamOS and as a standalone! This brings Substance Painter one step closer to smoothly integrating into most of the animation and VFX pipelines out there. Let’s just wait and see how stable this version will be.

High-definition visuals

Substance Painter now supports high-dpi (4K) monitors, and this higher ​*screen*​ resolution means better quality and comfort of use. This release also includes support for 8K map export (per TextureSet). We are still working on a more integrated 8K workflow, but have included it in this version so that you can start experimenting with it.

UDIM workflow management

With Substance Painter 2.1, you now have the ability to import a UDIM-based asset in Substance Painter, which converts each tile to a separate texture set. A new picking method allows you to quickly select the UDIM you want to work on in the viewport and new export presets let you export the results while keeping the UDIM format and naming conventions for a seamless workflow between Substance Painter and other UDIM enabled tools and renderers.

If you have the software already you can start working with 2.1 now. Or you can try a free 30-day trial.

Release Note 

– [UDIM] Import UDIM Tiles from a mesh as Texture Sets
– [Linux] Added support for CentOS 6.6 and Ubuntu 12.4
– [Export] Add 8K resolution (experimental)
– [Export] Allow to choose the bit depth during the export
– [Baker] Allow to bake multiple texture sets at once
– Support high resolution monitors (High DPI scaling)
– [Scripting] Set custom resolution and padding per texture at export
– [Viewport] Allow to switch between texture set by clicking on the mesh (via Ctrl+Alt+Click)
– [Viewport] Go where the mouse cursor is when zooming with the mouse wheel
– [UI] Update default background color and environment map display
– [UI] Add tooltips with original names for User channels
– [UI] Change background color for channels that can’t be renamed
– [Tool] Remove checkers when using the quick mask
– [Shader] Allow to define groups for shader parameters and materials/masks
– [Engine] Optimization of small size stamping
– [Stencil] Add “W” as shortcut to temporarily toggle the mask
– [Shelf] Add a cross button to clear the search field
– [Shelf] Load Alpha with a single click
– [Shelf] New export preset : Vray UDIM, Arnold UDIM, Spec/Gloss from Metal/Rough
– [Shelf] New alphas : geometric shapes, veins and signs
– Add name and version in the properties of Substance Painter executable
– [Substance] Impossible to use the normal channel and additional map at the same time
– [Iray] MDL refraction and absorption setting don’t work
– [Iray] Original scene scale is not preserved
– [Shelf] Specular/Glossiness template use an incorrect shader
– [Export] Default export preset doesn’t export some maps (like AO)
– [Viewport] Pivot point doesn’t update when clicking outside the UVs in the 2D View
– [UI] Slider values are rounded
– [UI] Sometimes when editing sliders values there is a very small free space
– [New Project] Template dropdown list is not correctly updated (from 1.x to 2.x)
– [Scripting] Fixed “hover” behavior on custom buttons
– [Mac] Undoing on an empty project locks the camera
Known Issues:
– Crash report is not available on Ubuntu
– Some url buttons might not work, see details here

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