We should talk more about this, all of us... I work multiple jobs in gaming and entertainment in general so I burn out once or twice a year and I need months to recover. Screw that.
That's really neat tool to have,leads me to dig dipper into pixel proccesor. Great job
@alex if i had to guess, they just finished two back-to-back AAA games in the same franchise and some people are seeing it as a good time to transition without burning bridges? aka business as usual?
Substance Painter 2 has a major big update: Linux availability, 8K map exports, support for 4K monitors, UDIM workflow management.
Here’s a quick look at some of the biggest features you’ll see in the update.
Substance Painter is now available for Linux, both on SteamOS and as a standalone! This brings Substance Painter one step closer to smoothly integrating into most of the animation and VFX pipelines out there. Let’s just wait and see how stable this version will be.
Substance Painter now supports high-dpi (4K) monitors, and this higher *screen* resolution means better quality and comfort of use. This release also includes support for 8K map export (per TextureSet). We are still working on a more integrated 8K workflow, but have included it in this version so that you can start experimenting with it.
UDIM workflow management
With Substance Painter 2.1, you now have the ability to import a UDIM-based asset in Substance Painter, which converts each tile to a separate texture set. A new picking method allows you to quickly select the UDIM you want to work on in the viewport and new export presets let you export the results while keeping the UDIM format and naming conventions for a seamless workflow between Substance Painter and other UDIM enabled tools and renderers.
If you have the software already you can start working with 2.1 now. Or you can try a free 30-day trial.