Substance Painter 2.5.2 Released

Substance Painter 2.5.2 Released

The latest build features a number of fixes.

Substance Painter 2.5.2 is here! Allegorithmic has presented a new build of its popular texturing toolkit. Check out its long list of fixes and one known problem. 

UPD: It appears that v.2.5.3 is already out with one more fix. 

Fixed

  • [Baker] Crash when baking with specific meshes

Known Issue

  • [Mac] Particles can create texture corruption in some cases

Kat Unsworth

Fixed

  • [Tool] Wacom tablet don’t work on Linux
  • [Tool] Black artifacts when using the smudge tool
  • [Bakers] Baking fail if Match By Name is used with a cage
  • [Bakers] Ambient Occlusion broken when baking with Normal Map only
  • [Shelf] Generic filters don’t handle alpha properly (Contrast/Luminosity, Highpass, etc.)
  • [Viewport] Performance issue when loading a project with shadows enabled
  • [Viewport] Dithering issue in 3D View on MacOS
  • [Viewport] Particle previews incorrectly displayed when color profile is enabled
  • [Iray] Crash when switching project back to OpenGL if Iray failed to initialize
  • [IRay] Glossiness is ignored when rendering SpecGloss shader/mdl
  • [Shader] Spec/Gloss shader doesn’t match Iray and SD
  • [Shader] sRGB conversion different from linear to sRGB LUT conversion
  • [Shader] Incorrect rendering when loading project with outdated shaders
  • [Shader] “pbr-coated” shader doesn’t work anymore
  • [Export] Some channels are still exported even if not present in the texture set
  • [Layers] Blending mode “normal map inverse detail” doesn’t work on grayscale channels
  • [UI] Issue on “Color selection window” with HDPI monitor and display zoom at 150%

Known Issue

  • [Mac] Particles can create texture corruption in some cases

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