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Substance Painter 2017.3 introduces new export options, a long-awaited auto-backup feature, UI improvements and more.
Somehow we’ve missed the newest release from Allegorithmic. The company introduced a number of interesting features to Substance Painter, including awesome new Adobe Project Felix Export, glTF 2.0 Export, a lot of UX Tweaks, and Improved Gradient filter. Looks really impressive.
Adobe Project Felix Export
Using the Adobe Standard Material export option, your assets are now ready-to-render in Adobe’s latest compositing and rendering tool. Learn more about the development of Project Felix on Adobe’s website.
glTF 2.0 Export
Substance Painter can now export glTF 2.0 scenes. glTF is a universal 3D scene format developed by the Khronos Group and currently gaining a lot of momentum in the industry. It’s lightweight, PBR ready, standardized and open source.
An easy way to test this new export option is to open the resulting glTF file in the Windows View 3D app, you can even bring it to MS Paint 3D to add rainbow decals 😉
A new plugin is now shipped with Substance Painter, allowing you to set up incremental backup copies of your projects and avoid losing data after a crash. A cool additional feature allows you to quickly snooze a scheduled backup to avoid having a long save happening in the middle of an important task on larger projects.
UX Tweaks and Improvements
Several small improvements have been made in different parts of the UI to make your life easier, with 2 main highlights:
Tabs on Top You’ll notice that tabs are now on top of the windows rather than at the bottom, conforming with the 99.9% of other apps out there. Tabs can now also be closed more easily, similar to how you close tabs in a web browser.
Drag and Drop in the Viewport Substance Painter projects and meshes can now be drag-and-dropped directly in the viewport to make either opening a project or updating a mesh more convenient.
Improved Gradient filter
The Gradient filter now supports up to 10 keys with customizable positions and colors. This is especially useful for stylized workflows where most of the texturing can be done by applying gradients to the curvature and ambient occlusion bakes. It can also be used to create more advanced color patterns such as rust texture from a procedural noise.
The new Gradient filter also open new doors for some advanced usages, such as changing the profile of an height input allowing to create new shapes and designs for example.