Substance Painter Importer
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by koffee kingston
1 hours ago

There are different ways through which you can do this crafting of 2D into 3D like of scalling, shearing. helped me to get the best way to do this.

The reason this hashtag started was that there was a guy in Japan criticized the company behind pokemon(gamefreak) saying that their 3D artist are useless. and skilled 3D models would be able to be made in 5 minutes. He mentioned that you can do 800 pokemon each in 5minutes so close to 60 hours will be only needed. and if they can't do that, they are not worth the salary. and 3D modelers took this as a challenge. Resulting in 3D modelers doing modeling / sculpting in various 3D software.

by Jack
4 hours ago

Don't know if you're still having this issue but it's fixed by enabling "Specify Manual Texture Size" and then playing with the "Manual texture size" input until it seems right.

Substance Painter Importer
15 September, 2016

3d artist Mostafa Samir his own tool that might speed up your workflow from Substance Painter to Maya by importing textures and materials parameters for multiple materials.  

This tool also supports UDIM workflow (Maya 2017)

Download The Tool 


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Mostafa SamirnCg9wsesuraj Recent comment authors
Mostafa SamirnCg9w
Mostafa SamirnCg9w

Hello sesuraj,

If you ask about How you can create SSS2 texture in substance i Think the best place you can ask in is Substance Painter forum ,Your second question about How to load this texture in Maya Vray with “Substance Painter Importer”?
-Unfortunately you can’t because it’s the first version of “Substance Painter Importer” so it only supports Arnold.later i will add more renders like Vray and RedShift


How to texture for SSS2 in SP and Export them to Maya Vray?